Connecting the SDK to a C++ project using the build system
Objectives
- Create the simplest and functional extension on C++;
- Connecting the SDK to a C++ project using the build system.
Practical part
Order of actions:
- Open the repository in our GitHub account and clone it.
- Find the directory ExtensionEmptyCpp - this is what you will base your new extension on.
- Pay attention to:
ExtensionEmptyCpp/.stbuild/build/stbuild.csproj
- the version of the build system is specified in this file. Over time, you might need to update it to access new features of the build system.ExtensionEmptyCpp/.stbuild/build/build.cs
:- properties of
RestorerNugetProps
, where version ofSprutTechnology.CAMAPI.SDK.tlb
is specified; - properties of
BuilderMsCppProps
, where path toMSBuild.exe
is specified (the version from Microsoft Visual Studio is used);
- properties of
- Modify main.cpp (optional). You can write your own code using the API - there are no restrictions. The example is kept as simple as possible to demonstrate the overall process of creating an extension.
- To execute your code, the project must contain the exported function CreateInstanceOfExtension. It expects the id value from ExtensionEmptyCpp.settings.json as input and returns a reference to the created object.
- Compile to check functionality.
- Run special utility to create injectable file:
ExtensionEmptyCpp/commands/pack.cmd
; - If successful, you should have a file named
ExtensionEmptyCpp/project/main/x64/Release/ExtensionEmptyCpp.dext
. This file can be injected into SprutCAM both on this computer and on any other computer with the current version of SprutCAM. - Double click on it in order to inject.
- Run SprutCAM, open utilities menu and press "Empty extension on C++" (name should accord with "caption" value in JSON).
- Make sure that Notepad with the project information is open.